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StarFall
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Game Description

StarFall is a first-person shooter with the theme of survival horror. The main character (Harbert) who has live in the post-apocalyptic and he accept the mission to collect the sample of meteorite for develop powerful weapons to eliminate the mutate monster.

Game Premise:

When a meteor hit Earth, the world experienced a devastating disaster. An unknown panspermia entered Earth and along with the meteor, caused a massive explosion that spread around the world. It took over the living fauna, controlling and mutating them into monsters. Soon, the unknown pan-species invaded the world and brought it to chaos. The player plays the role of a mercenary and his mission is to bring back meteorite samples to increase the chances of human survival in an environment full of monsters.

Genre: Survival Horror, First-person Shooter

Engine: Unity

Team Size: 10

Platform: PC

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Screenshots and Trailer
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Main Menu

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In-game scene

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Animatic scene

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In-game scene

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In-game scene

Trailer
During this project I developed following skills

- Create a creative gameplay and level design

- Create prototype by the asset given

- UI / UX suit to the game feel and reach the requirement from the feedback

- Ensure that the game flow maintains the original settings

- Create the enemy attack pattern

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Challenge that the team face

The first challenge is from the person who put forward the idea of ​​this game, and he can't decide the game direction and keep changing the game idea. Therefore, both of the designer help to create a basic setup of the game to let him decide the gameplay that had in his mind. And we take more time to re-pitch the ideas and come out this idea.

Second challenge that we had face is miscommunication and skill limitation. At start of the production, we just informed and handed it to another person without explanation. Because we all thought that when we discussed, everyone already knew the idea of ​​the game. Few week has pass, the designer had realize that most of the work does not pass back to us, so We went to ask the other team members and check their progress. Then we just know that, some of them can't to make it the things that we had discuss before and some of them even does not start the progress. This all of the problem make our project delay. The way to recover miscommunication is only more communicate in between members to make sure all members are at the same page  from time to time.

The biggest problem that I had face in the production is the designing the map and level. Cause our place setting is in Hong Kong and this is my first time to create a map that related to the real world. other that, I also don't have any knowledge to the place and does not have any idea to create the world. At the beginning, I go to online research about the place layout and building, but I still can't create the level similar to the real world. After that, I talk to the lecture about the problem I encounter and I get the feedback "the world layout does not need similar to the real world, just make the layout feel like in Hong Kong".

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